Sugar and Spice and All Things Nice
Liam Eccleston Animator.
Friday, 8 August 2014
Wednesday, 25 June 2014
soo yeah, evaluation
so for my final piece i was going to sit there with my work sort of like a performance, however its a really good over all idea but it didnt really work since i was say working away and realized people become very hesitant of viewing your work whilst you are there, i think they become worried of disturbing you, maybe i could do with a sign or something telling people to talk to me about my work and such.
the fundamentals are a good idea i think i just believe i should have through of a way of breaking through the barrier of people viewing and interacting with your work.
the fundamentals are a good idea i think i just believe i should have through of a way of breaking through the barrier of people viewing and interacting with your work.
Tuesday, 24 June 2014
time plan
Student
Name:
Centre Number: 28156
Registration Number:
Week (Monday to Friday)
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Proposed Activity
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Resources
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1. Research and story development.
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Look through out a series of story boards and storyboard
artists work for large animation companies like the ones i would one day like
to work for.
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Books and computer
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2. research and story development
|
Look through out a series of story boards and storyboard
artists work for large animation companies like the ones i would one day like
to work for.
|
Books and computer
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3. story boards, character development and more research
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Start to illustrate my story boards and develop the story
into images i can use as key points in my animation, aswell as using my
research and visual references to develop the characters with working
personalities to match the way they act in the scenes.
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Cork boards, 10”x6” card, pencils penss graphic markers,
computer, books and sketch books
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4. story boards and character development
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Continue to greatly develop the story boards putting the
characters emotions and visual development to good use.
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Cork boards, 10”x6” card, pencils penss graphic markers,
computer, books and sketch books
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5. story boards and character design and development
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Continue to greatly develop the story boards putting the
characters emotions and visual development to good use.
|
Cork boards, 10”x6” card, pencils penss graphic markers,
computer, books and sketch books
|
6. story boards and
character design and development and character and movement animation tests
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Start to develop the story boards and character designs
into small animation tests to get an understanding of characters movements
and capturing personalities through movement.
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Cork boards, 10”x6” card, pencils penss graphic markers,
computer, books and sketch books, adobe flash and graphics tablet
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7. character animation tests and more character
development and visual referencing for movement
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small animation tests to get an understanding of characters
movements and capturing personalities through movement.
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Cork boards, 10”x6” card, pencils penss graphic markers,
computer, books and sketch books, adobe flash and graphics tablet
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8. animation and exhibition set up with more animation
development
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Set up my exhibition and finish up alot of the test
animations and scenes to then create a 4 minute long show reel to play on
repeat throughout the day.
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Cork boards, 10”x6” card, pencils penss graphic markers,
computer, books and sketch books, adobe flash and graphics tablet, tables and
desks for presenting, laptop, projector and speakers for presentation.
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supporting statement
Supporting
Statement
Liam Eccleston
20/06/14
So for my project I decided to demonstrate the process of
building an animation from the ground up, starting with story development and
character design through to story boards and carrying on to animation tests. The
key feature about my work is it’s supposed to be still a working progress, this
is just the beginning.
So I started with a story and from the story I could then
figure out which characters i needed and the personalities that could apply to
them, and from the personality comes the look and the mannerisms given to them.
From there then really it just became a case of re inserting the characters
back into their adventure through the means of story boards.
After looking into animation studios like Disney and
Dreamworks and going through the videos from their story board artists and
their processes it gave me a lot of visual reference and really helped to find
a starting point within my work.
A soon as i had that development down and the project
rolling i started to go into animating, not exactly animating the story boards
but getting a good idea of movement and how things would work within the
animation.
I feel like the project over all is working really well
especially since i managed to make myself a nice comfy little studio and carry
on working throughout the exhibition to give it a real lived in feel and show
that its a continuing project that isny just finished easily on a 8 week
deadline.
I feel like if i was going to do this again though
honestly i would spend less time on making well presented story boards and just
keep it simple to get the message across so that animation could really set
off, although i think if i jumped into the animation it would be nowhere near
as strong as the work is all together now since it has that strong development
and depth behind everything that is being created.
Wednesday, 18 June 2014
Tuesday, 17 June 2014
Thursday, 5 June 2014
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